This is sort of a classical text, focused on covering the various aspects of drawing comics.
Though drawing comics involves a lot about learning to draw, I would think that an ability to draw whether inherent or acquired would be a necessary starting point to effectively use this book. On the contrary one might as well get started here and then hone the necessary drawing skills.
As in any specific form of art, such as Illustration, Fine art, Animation art, Commercial art etc, Comics art has its own set of skills that need to be honed.
This is a book written by Stan lee and John Buscema, one a great story teller and the other a fine artist. It does cover several aspects of the trade.
As the title suggests the genre is more towards the 'Action' side, as opposed to a style such as Disney, Asterix or that of Herge's Tintin.
A significant amount of the book focuses on the figure and its action, which is so vital to this type of comics, and these are real gems. The quick setup of a pose, the dynamism needed for convincing action, the looseness of the approach, and then the focus on the form, the details of the figure the head and so on are very effectively presented. The other important ingredients of composition, perspective, foreshortening are covered in detail.
There are of course couple chapters that deal with comic book covers, and the all important comics inking.
Though obviously this was written in a pre-digital period, all the information can be readily applied to today's all-digital comics creation.
Coming from successful practicing veterans, the entire book is packed with practical information.
As in any specific form of art, such as Illustration, Fine art, Animation art, Commercial art etc, Comics art has its own set of skills that need to be honed.
This is a book written by Stan lee and John Buscema, one a great story teller and the other a fine artist. It does cover several aspects of the trade.
As the title suggests the genre is more towards the 'Action' side, as opposed to a style such as Disney, Asterix or that of Herge's Tintin.
A significant amount of the book focuses on the figure and its action, which is so vital to this type of comics, and these are real gems. The quick setup of a pose, the dynamism needed for convincing action, the looseness of the approach, and then the focus on the form, the details of the figure the head and so on are very effectively presented. The other important ingredients of composition, perspective, foreshortening are covered in detail.
There are of course couple chapters that deal with comic book covers, and the all important comics inking.
Though obviously this was written in a pre-digital period, all the information can be readily applied to today's all-digital comics creation.
Coming from successful practicing veterans, the entire book is packed with practical information.
This is an extract from my review at Amazon.com, You can find more of my reviews here.
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